JUL 2, 1993

The Forgotten Hollow

A short first-person horror experience built in Unreal Engine 5 with C++, about slow-building dread rather than jump scares. Explore an abandoned town, solve light puzzles, and stay ahead of whatever is hunting you in the dark.

► The Forgotten Hollow
EngineUnreal Engine 5
LanguageC++
PerspectiveFirst-Person
MechanicSanity System
AIPursuing Threat
FocusAtmospheric Dread
Systems Built
  1. 01
    Mechanic Sanity & Vision Distortion

    A sanity value that drains the longer the player lingers in dangerous areas and feeds the post-process: vision warps and degrades as sanity drops, blurring the line between what is real and what is not. This is the core hook of the game.

  2. 02
    Exploration First-Person Interaction

    First-person movement and an interaction system for picking up keys, opening doors, and solving light environmental puzzles, so progress comes from reading the space rather than combat.

  3. 03
    AI Pursuing Threat

    An enemy that patrols and hunts the player through the town, turning every room into a question of whether to hide or run and keeping the threat present without leaning on jump scares.

  4. 04
    Atmosphere Mood & Pacing

    Lighting, sound, and level flow tuned for slow-building tension - the dread is the gameplay, so the environment and pacing carry as much weight as the mechanics.