The Forgotten Hollow
A short first-person horror experience built in Unreal Engine 5 with C++, about slow-building dread rather than jump scares. Explore an abandoned town, solve light puzzles, and stay ahead of whatever is hunting you in the dark.
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01
Mechanic Sanity & Vision Distortion
A sanity value that drains the longer the player lingers in dangerous areas and feeds the post-process: vision warps and degrades as sanity drops, blurring the line between what is real and what is not. This is the core hook of the game.
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02
Exploration First-Person Interaction
First-person movement and an interaction system for picking up keys, opening doors, and solving light environmental puzzles, so progress comes from reading the space rather than combat.
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03
AI Pursuing Threat
An enemy that patrols and hunts the player through the town, turning every room into a question of whether to hide or run and keeping the threat present without leaning on jump scares.
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04
Atmosphere Mood & Pacing
Lighting, sound, and level flow tuned for slow-building tension - the dread is the gameplay, so the environment and pacing carry as much weight as the mechanics.